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Post by voxeltower on Dec 19, 2021 9:36:11 GMT
New version for spectrum Next (it is the same as 128kb but with a better framerate for Next users 7mhz mode).
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david
New Member
Posts: 6
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Post by david on Dec 20, 2021 6:02:06 GMT
I have played the game a lot now, and these "Pusher Bouncer Zone" needs adjustment. I have got stuck countles numbers of times on level 1 and lost all my energy on this issue. Also this problem is there on level 5 (Digital Forest) - and here you can also get caught between two of the "Pusher Bouncer Zones" until you lose all energy. On level 4 the "Fusion Zone" can throw you out off the track, you then have to drive outside the track until there is a gab where you can come back...
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Post by voxeltower on Dec 20, 2021 8:40:31 GMT
Pushers are the most dangerous, maybe I can adjust it a little so that they push a little less, but I don't think that will solve much. In any case I see that you have reached the fifth circuit, you are great!!! I leave you a video with some tips to play and a complete walkthrough
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david
New Member
Posts: 6
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Post by david on Dec 20, 2021 9:08:05 GMT
It kind of ruins the game that you can come with full energy, and get stuck between a bumper and the edge of the track or between two bumpers until all energy is drained. I understand they are dangerous but it seems unfair to lose all energy. Maybe it will be better if they push less, so they don't push hard enough for you to get stuck in eternal continuously pushing until you die, or maybe you can move them so there is more distance between ? you could also make so they don't push, but just takes a lot of energy (but NOT all) when hit, or always make them push you in the direction with most space ? I have now completed the first 6 tracks, and the first of them many times People trying the game for the first times will not be very good, and they will smash into the sides many places, and then the Pushers will be a problem... Many will encounter this problem. Also, even though you get more practice, it is still very hard to get the position number and lap number from the display when you have to focus on driving. Would it be possible to make this info stand still for a couple of seconds with a flashing effect, instead of just scrolling by, then you will notice it, and can look down for a split second...
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ssmirnov
New Member
8-bit developer, team lead, music composer
Posts: 21
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Post by ssmirnov on Dec 22, 2021 14:49:35 GMT
New version for spectrum Next (it is the same as 128kb but with a better framerate for Next users 7mhz mode).
Hello! Congrats and best of luck to you with your game! Unfortunately, for some reason the latest build v1.2 does not start in the emulator. I am using Spectaculator 8.0.0 Could you please check that? Maybe I do something wrong. Thanks! With kind regards, Sergei
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Post by voxeltower on Dec 24, 2021 11:36:54 GMT
It kind of ruins the game that you can come with full energy, and get stuck between a bumper and the edge of the track or between two bumpers until all energy is drained. I understand they are dangerous but it seems unfair to lose all energy. Maybe it will be better if they push less, so they don't push hard enough for you to get stuck in eternal continuously pushing until you die, or maybe you can move them so there is more distance between ? you could also make so they don't push, but just takes a lot of energy (but NOT all) when hit, or always make them push you in the direction with most space ? I have now completed the first 6 tracks, and the first of them many times People trying the game for the first times will not be very good, and they will smash into the sides many places, and then the Pushers will be a problem... Many will encounter this problem. Also, even though you get more practice, it is still very hard to get the position number and lap number from the display when you have to focus on driving. Would it be possible to make this info stand still for a couple of seconds with a flashing effect, instead of just scrolling by, then you will notice it, and can look down for a split second... Okey, I'm going to try to adjust what you say a bit now that I have more time and I am calmer. Seeing how they play, I see that the first level has a very high difficulty.
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Post by voxeltower on Dec 24, 2021 11:40:38 GMT
Unfortunately, for some reason the latest build v1.2 does not start in the emulator. I am using Spectaculator 8.0.0 Could you please check that? Maybe I do something wrong.
It does not work? thats weird. I have tested the game on Fuse, RVM, QAOP, ZEsarUX and some more.
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zxade
New Member
Posts: 5
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Post by zxade on Dec 24, 2021 22:25:58 GMT
Unfortunately, for some reason the latest build v1.2 does not start in the emulator. I am using Spectaculator 8.0.0 This problem in Spectaculator is caused when "Flashloading" is enabled in the Cassette Recorder->Playback options. It interferes with detection of the headers for the code that is custom loaded into the RAM banks so the loading fails. It works if you disable the "Flashloading" option.
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Post by voxeltower on Jan 18, 2022 19:27:53 GMT
Space Racing v1.3 for Spectrum 128kb (new improvements: fov/distance, monochrome mode, scene and difficulty check, and more...)
voxeltower.itch.io/spaceracing
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