Very nice to have you again at the ZX Dev, Ariel! Like I always say, your evolution in creating games has been really nice, adding complexity and new ideas project after project This one looks even more advanced, and the stealth factor is not seen very often in the Spectrum, so I am really intrigued to see how you managed to include it
I also posted some pics here, let me know if you keep having issues
Looks really interesting and seems to have some novelty in the game play
TIP: Make the light area a character wider for each side or lower the lamps one char, so that they blend perfectly together (light exits the entire lamp, not just the light bulb). Try it, you wills see it will look even better.
Is the barb wire an homage to the original Great Escape ?