gabam
New Member
Posts: 42
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Post by gabam on Sept 15, 2021 12:43:18 GMT
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Post by voxeltower on Sept 28, 2021 9:07:58 GMT
maybe yes. I will check if it is possible.
Hi friends, I keep working on the game, slowly but surely. I have added more racers to the race (now 7 enemies) to make it more fun. I'm reviewing the slower routines by passing them to asm and making adjustments to the AI. I need everything to go very fast so that it is enjoyable to play. I leave you a small video.
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Buenas, sigo trabajando en el juego, despacio pero sin pausa. He agregado más corredores a la carrera (ahora 7 enemigos) para que sean más divertidas. Estoy revisando las rutinas más lentas pasandolas a asm y realizando ajustes en la IA. Necesito que todo vaya muy rapido para que sea agradable jugar. Os dejo un pequeño video.
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Post by Admin on Sept 28, 2021 9:47:22 GMT
The game is shaping up quite nicely, voxeltower! The speed feeling is remarkable, and the fact that there are 7 rivals is a nice touch, to make the race more competitive. How many tracks will there be? Will you put some familiar music too?  Keep it up, it looks like a different racer for the Spectrum, and a fresh touch in the Homebrew scene!
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Post by voxeltower on Nov 7, 2021 19:56:56 GMT
Hello friends, we continue to work hard on the game. I have tried to close the loop of the game as soon as possible since I am short of time. I think if I continue at this rate I can get there. I have already implemented some items of the circuit such as turbo zones, icy zone, damaged zone, and collisions with the edges of the circuit. I have also started to implement collisions with enemy ships. Adjusted the drawing of sprites aligned to the byte, without byte rotation and with byte mask (not the best option but it is fast) The enemy AI already works with 3 difficulty levels EASY, HARD, NIGHTMARE. The ship's computer begins calculating race position, laps remaining, ship's shield status, and speed. And endless details that begin to work little by little. I leave some captures to warm up engines.
---------------------------------------------------------------------------------------------------- Hola amigos, seguimos trabajando duro en el juego.
He intentado cerrar el ciclo del juego lo antes posible ya que voy justo de tiempo. Creo que si sigo a este ritmo puedo llegar. Ya he implementado algunos items del circuito como las zonas turbo, zona helada, zona dañada, y las colisiones con los bordes del circuito. Tambien he empezado a implementar las colisiones con las naves enemigas. Ajustado el dibujado de sprites alineados al byte, sin rotación de bytes y con mascara al byte (no es la mejor opción pero es rapida) La IA de los enemigos ya funciona con 3 niveles de dificultad EASY, HARD, NIGHTMARE. El ordenador de la nave empieza a calcular posición en la carrera, las vueltas restantes, el estado del escudo de la nave y la velocidad.
Y un sinfin de detalles que empiezan a funcionar poco a poco. Dejo algunas capturas para ir calentando motores.
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Post by Admin on Nov 7, 2021 22:58:55 GMT
This is getting only better and better, at least from what we can see in the screenshot. I can also see that you have managed to tackle most of the difficult stuff, so that is good news! Who would have told us that we would play F-Zero in our Spectrums!! 
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gabam
New Member
Posts: 42
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Post by gabam on Nov 9, 2021 15:49:38 GMT
This i a fantastic achievement and i feel it is worth first prize. So forgive my saying but i feel that the jerky scroll of the fence (on top of the speeding track) contrasts too much wit he smooth "mode 7" of the track... also i feel that some color on the fence would make things a little more pleasant... maybe a shorter fence... or even some mountains (green, pink... whatever color you like) would look better? Having the fence this tall make it feel like the fence is very close to you...
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Post by Admin on Dec 15, 2021 11:47:12 GMT
Captain Falcon is here ready for the ride, Voxeltower 
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Post by voxeltower on Dec 16, 2021 20:16:23 GMT
okey, the time has come. Here I leave you published my small contribution to the dev. Thank you very much for following the project and I hope you enjoy all the games presented a lot, they all seem impressive. It has been a real honor to participate. Thanks a lot friends.
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david
New Member
Posts: 6
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Post by david on Dec 17, 2021 9:56:14 GMT
Congratulations, this game rocks! It moves at a very good speed when playing!
Would it be possible to add some simple (but important) info with lap number and position number ?
The use of colour also works very great, it is a shame with the colour clash around the racers you control, if this could be reduced / fixed you would have an almost perfect looking game.
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Post by voxeltower on Dec 17, 2021 22:01:11 GMT
Update v1.1 (fix one bug and add Damien to credits)
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Post by voxeltower on Dec 17, 2021 22:04:02 GMT
Congratulations, this game rocks! It moves at a very good speed when playing! Would it be possible to add some simple (but important) info with lap number and position number ? The use of colour also works very great, it is a shame with the colour clash around the racers you control, if this could be reduced / fixed you would have an almost perfect looking game. Thank you David, Lap number and current position are shown on the center console every few seconds. I do not show it all the time since the position is calculated when passing through specific areas.
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david
New Member
Posts: 6
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Post by david on Dec 18, 2021 5:47:25 GMT
Congratulations, this game rocks! It moves at a very good speed when playing! Would it be possible to add some simple (but important) info with lap number and position number ? The use of colour also works very great, it is a shame with the colour clash around the racers you control, if this could be reduced / fixed you would have an almost perfect looking game. Thank you David, Lap number and current position are shown on the center console every few seconds. I do not show it all the time since the position is calculated when passing through specific areas. The problem is just that you barely have time to look down at the console, and when you do the info might not be there
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Post by voxeltower on Dec 18, 2021 9:50:51 GMT
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david
New Member
Posts: 6
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Post by david on Dec 19, 2021 5:54:15 GMT
A couple of times I have hit the "Pusher Bouncer Zone" for getting thrown to the edge of the road, and the racer have then kept bouncing between these two places until all energy was lost, even if you have full energy when this happens...
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Post by voxeltower on Dec 19, 2021 9:30:57 GMT
A couple of times I have hit the "Pusher Bouncer Zone" for getting thrown to the edge of the road, and the racer have then kept bouncing between these two places until all energy was lost, even if you have full energy when this happens... It´s a "Dinamic" trap :-)
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